The Artificer’s Quandary

The Island of Atala is a bustling gnomish city that has a level of technology far past the rest of the world, where magic flourishes. In fact, the entire world looks to your island for advances to make life easier. Meanwhile below the surface live families of goblins, who gleefully make a life among the waste and discarded items from above.

You are a budding mercenary party, having gained some renown for industrial espionage between the big artificer companies. Your party has been contacted by an eccentric inventor, Niklis Tulsa. He claims to have created a new type of energy source that does not require oil, gunpowder, or natural gas to power many devices.

He is concerned that his long-time competitor, Tomlis Eddyson, is out to derail his demonstration of this new power source at the upcoming Rune’s Faire. You are to take possession of the contraption while he and his normal regiment take a dummy device the traditional route. The goal is to get the device to the Rune’s Faire via underground tunnels. None of the guards at the venue have been told about this, so you will have to get by security as well.

Beware, though. These tunnels are frequented by unsightly monsters, roves of bandits, and other unknown risks. The guards will also not be so easy to get by, as the royal family is expected to be in attendance at the Rune’s Faire.